![]() When you obtain Cthonic Keys you should first use them to unlock the other Infernal Arms first, followed by the rest of the options in the Mirror of Night to spend your Darkness on. Free-Roam / Level Select after Story?: The game doesn’t end after completing the story, can play on the same save forever without restarting.Minimum Playthroughs: Approximately 80~ playthroughs worth of encounters cumulatively (doesn’t mean successfully escaping 80 times, just the total amount of rooms you must finish is roughly equal to the number of rooms you’d see over 80 full playthroughs, about 1900 enemy rooms).Does difficulty affect trophies?: Skelly’s Last Lamentations requires completing a run with a minimum 16 heat total.Glitched trophies: None, though trophies sometimes don’t pop until you leave the current room you are in when completing the requirement.Number of missable trophies: No missable trophies (you aren’t able to lock yourself out of any trophies on a save slot by spending resources improperly).Approximate amount of time to platinum: 50 – 75 hours.Estimated trophy difficulty: 7/10 without using God Mode, 4/10 using God Mode (see note below roadmap about God Mode).The monsters are also unsightly, and not in the way they’re supposed to be, with animations that are just too stiff. The house, house clutter/decorations, and the reused assets all look very good, but it’s the new stuff that looks awful. Luckily this game is a bit better optimized, so no clues are blurred out if you have to drop down to a lower graphics setting like The Initiate. The puzzles were fine in the type of game The Initiate was, but why would Hell have a puzzle to turn all red lights to green? Also, the monsters lose their jump scare and creepiness ability once you realize that no harm can come to you. And I think it would have been a massive improvement if they’d had Hell themed puzzles. Other than that one frustrating spot, the game isn’t very difficult at all, especially if you’ve played The Initiate and already have an idea of how the puzzles work. I figured I was missing a clue in the room or something. It took me longer than I’d like to admit before figuring that out, because up until then it was always ‘E’. But there was one section (in the same starting bedroom as The Initiate) where you have to click the left mouse button to interact with a button. Most of the interactivity is done by pressing ‘E’, picking up notes, opening drawers, pulling latches etc. Maybe they had the same architect and designer? Who knows, but it just took me out of the experience a bit doing the same puzzles and stuff I was just doing only 6 months ago.īesides the recycled assets, the walking speed is terribly slow and some of the puzzle activation inputs don’t make sense. Besides the main house layout and the Hell stuff, just about everything is re-used. The bathroom, the bedroom, a lot of the house decorations, the puzzles are all re-used assets from The Initiate. ![]() A house that could have easily been set in The Initiate universe due to all the re-used assets. Essentially you’re just walking around a house. The gameplay is pretty bare boned and it’s what I have the most issues with. And while the ending is a little predictable, it was overall an intriguing experience. There are actually a couple things that don’t exactly make sense until you get to the point of actually understanding what happened and get to the ending. The deeper you go the more sinister things get, as Heaven and especially Hell fight over your wandering soul. You get little scraps of notes which are used as memories to Samuel’s feelings around the time he committed his crime. The story is decent and the way it does unfold through each level of purgatory you go through is well done. Doomed to roam the halls of his home where he committed a horrible crime. Without getting into spoiler territory, you play a man named Samuel who is trapped in purgatory. Silent Descent is heavily inspired by P.T. where you’ll be running in loops through a home and each time you do more of the story unfolds in front of you. It’s just more story focused rather than puzzle focused. Not to say that Silent Descent isn’t interesting at all, it very much kept me intrigued through its relatively short run time. Unfortunately, that comparison holds true and Silent Descent just doesn’t quite provide the same level of wonder that The Initiate provided. and here we are with that same comparison. Which is kind of interesting because in my first paragraph of The Initiate I describe how I find situations like Saw more frightful then something like Paranormal Activity. While The Initiate was all about escape room puzzles and being toyed with by a Jigsaw-esque puppet master, Silent Descent is more about the supernatural. Silent Descent is the next game by developer Deceptive Games whom previously developed The Initiate.
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